Audi · The Art of the Heist
To launch the Audi A3, we didn't unveil it. We stole it. A prototype vanished from a Manhattan showroom, and the hunt to get it back became a nationwide alternate reality game that pulled 500,000 people into a four-month thriller, played out across real cities, websites and their own inboxes.
The Audi A3 was arriving in the U.S. three months out, and a conventional launch would have gotten a conventional shrug. So instead of showing the car at an auto show, we announced it had been stolen and asked the public to help track it down.
The Art of the Heist was one of advertising's first true alternate reality games. A fictional art-recovery crew, a criminal mastermind, and clues hidden in the real world turned a product launch into a story people spent four months living inside.
Overview
The role
Art Director on The Art of the Heist for the Audi A3, an alternate reality game created by McKinney with Campfire. Brand and story world, campaign site and live-event design.
Define
The A3 was aimed at people who were too curious, too skeptical and too online to be sold to in the usual way. A banner ad wasn't going to move them. A mystery might. The task was to make the launch something you discovered and chased, not something you were shown.
The idea
Don't launch the car. Steal it, and let the whole country try to get it back.
Create
We built a whole world. Art-recovery experts Nisha Roberts and Ian Yarbrough and their firm, Last Resort Retrieval, were racing a criminal mastermind known only as Arclight. The story unfolded in three layers: character backstory to uncover, files and passwords to crack, and live retrieval events where real players, the Retrievers, were sent to locations across the country to pull SD cards hidden inside actual Audi A3s. Websites, phone calls, planted clues and in-person drops all pointed back to one car.
The result
More than 500,000 people played over four months, with over 200,000 engaged in a single day. The game generated roughly four times the online buzz of a normal A3 push and drove 79% more qualified visitors to Audi's site than previous efforts. Before the car had even reached North American showrooms, it had presold 500 units, and the campaign helped rewrite what an ad could be.
Awards
Cannes Lions
International Festival of Creativity
The One Show
Winner
One Show Interactive
Winner
The ANDY Awards
Winner
Creativity
Campaign of the Year
Creativity
Interactive Campaign of the Year
MIXX Awards
Best in Show
Effie Awards
Winner
Credits
Justin Evergreen
Art Director
McKinney
Agency
Campfire
Alternate reality game production
Audi
Client · A3 launch