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Coke Zero · Tron LiveCycle

Coke Zero released the first-ever location-based video game. Download LiveCycle to your iPhone and the real world became the Grid: your GPS drew Light Trails behind you as you moved, so you could trap rivals, derezz opponents, and stay one turn ahead of being derezzed yourself. You didn't play the light cycle. You were the bike.

Play the Coke Zero Tron LiveCycle case study film
The LiveCycle launch screens — an ENCOM merging sequence and the Coke Zero LiveCycle title with a TRON light cycle

To launch Disney's TRON: Legacy, Coke Zero didn't run a trailer. It handed people the movie's central thrill and let them live it. LiveCycle was a tie-in, location-based mobile game for iPhone that turned the streets around you into the Grid.

The product truth carried the whole idea: Coke Zero has real Coke taste with zero calories, two things merging into one. So the game merged the real world with the world of TRON, and asked you to survive inside it.

Overview
The role

Associate Creative Director on Coke Zero's Tron LiveCycle at Crispin Porter + Bogusky. The game brand, the app experience and the campaign world, in partnership with Disney's TRON: Legacy.

1st
The first-ever location-based video game — a real-life game of TRON played on the streets around you.

Define

A movie tie-in usually means a can with a logo on it. That wasn't enough for a film built on the fantasy of being pulled inside a game. Coke Zero's own story — real taste, zero calories, two worlds in one sip — gave us permission to do something bigger: collapse the wall between the real world and the Grid, and put people on the bike.

The limited-edition TRON: Legacy Coke Zero can and its webcam AR experience
The idea

Be the bike. Turn the real world into the Grid and let people ride it.

Create

Using your phone's GPS, LiveCycle tracked how you actually moved through the world and drew a glowing Light Trail behind you on the map. Walk, run or ride and you laid down a wall; box in another player or an AI opponent and you derezzed them, all while dodging their trails and your own. Single battles, group battles, badges and a leaderboard turned a city block into an arena, with a "scan your TRON can" hook and exclusive TRON: Legacy content pulling the movie and the drink into the same game.

LiveCycle app screens — the main menu, badges, matchmaking, and the live map with players' light trails
The LiveCycle campaign site presenting the first location-based video game
The LiveCycle landing page — download for iPhone, activate the AR code, unlock exclusive TRON: Legacy content
The exclusive TRON: Legacy content hub — The Light Runner, the Coke Zero TRON commercial, wallpapers and Daft Punk tracks
The Grid — a gesture-driven heads-up interface concept for the experience

The result

LiveCycle put a real-life game of TRON in people's pockets weeks before the film hit theaters, tying a soft drink to one of the year's biggest releases through play instead of a placement. The app is long retired, but it's still remembered as an early pioneer in merging real-world geography with augmented-reality-style gaming, years before that became an industry.

The LiveCycle title screen on an iPhone resting on a TRON: Legacy Coke Zero can

Credits

Justin Evergreen

Associate Creative Director

Crispin Porter + Bogusky

Agency

Coca-Cola · Coke Zero

Client

Disney · TRON: Legacy

Partner · iPhone & Android, 2010

Be the bike

The first-ever location-based video game